Fan Questions Answered By DONTNOD
- Published on: Thursday, April 21, 2016
- We recently managed to catch up with Michel Koch and Luc Baghadoust and ask them some of the questions fans asked over in this thread: http://bit.ly/1XK2leG
00:03 - How did you pick the music and songs for specific scenes?
02:00 - Is there an artist or song you didn't manage to include, but would have liked to?
03:05 - Is there an artist or song you could recommend fans check out?
04:22 - What kind of influences did you draw from?
05:20 - Were there any scenes or parts of the story that were cut?
09:07 - What were the main things you looked for when casting characters?
13:40 - Did Chloe change very much during development?
16:00 - Was there ever a third or a different main character?
17:44 - What would you add to the game if you had unlimited resources?
21:23 - How did you pick what issues to focus on in Life is Strange?
Michel Koch and Raoul Barbet at GDC - Using Interactive Storytelling and Game Design to Tackle Real-World Problems:
- Source: https://youtu.be/3jPeq1NzxF0