Learning SDL2 in 48 Hours - GMTK Game Jam 2020

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  • Published on:  Sunday, July 19, 2020
  • I used the 2020 GMTK Game Jam as an opportunity to try to learn how to use C++ with SDL2, a low level audio, input, and graphics library that you've probably heard of. In 2 days I was able to put together a simple game, and I learned a lot along the way!

    Check out Cursor Custodian here: https://polymars.itch.io/cursor-custodian
    → Source code: https://github.com/PolyMarsDev/Cursor-Custodian
    Twitter: https://twitter.com/PolyMarsYT

    ---Chapters---

    0:00 Intro
    1:03 Preparations
    2:06 First Prototype
    3:03 i am addicted
    3:20 Prototype Code Explanation
    4:15 Player Art and Animations
    5:17 Adding Gameplay
    7:18 Finishing Up and Submitting
    7:29 oops
    8:03 Conclusion

    ---Resources/libraries used---

    C++/SDL2 RPG Platformer Tutorial for Beginners Part 1 | Setting up SDL2 on Windows - codergopher
    https://www.faceclips.net/video/KsG6dJlLBDw/video.html

    Emscripten - https://emscripten.org/

    SDL2 - https://www.libsdl.org/

    ---Music---

    "Wallpaper" - Kevin Macleod (http://incompetech.com)
    "Moon Base" - Evan King (https://www.youtube.com/watch?v=orooE4jp1ak)
    "Getting it Done" - Kevin Macleod (http://incompetech.com)
    "Biscuits" - Evan King (https://www.youtube.com/watch?v=OMHEdnG_cC8)
    "Alpha Channels" - Evan King (https://www.youtube.com/watch?v=T-Dftd-g9Ms)
    "Sneaky Snitch" - Kevin Macleod (http://incompetech.com)

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  • Source: https://youtu.be/EAMHQfCGymg
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